Designing for Experience: A Behavioral Approach to Site Analysis
This study takes a distinct approach to site analysis, focusing on how human behaviors and interactions unfold in both built and natural environments. By examining elements like pedestrian circulation, spatial overlaps, user demographics, and the duration of engagement, the analysis reveals patterns that shape the way people experience spaces. The aim was to translate these findings into strategies for designing environments that evoke specific spatial qualities, with a focus on a school campus project for the semester.
Through detailed observations and diagrams, I created a manual to document these insights, providing a practical framework for future designs. This guide highlights how materials, pathways, and environmental features can guide movement, shape interactions, and influence how long users engage with a space. The study also examines how spatial design can foster moments of connection or separation, enhance engagement, and create environments that feel dynamic or tranquil.
The interplay between built structures and natural landscapes emerged as a key factor in shaping user experiences, emphasizing the importance of intentional design in creating functional and meaningful spaces. These insights offer a foundation for crafting environments that are responsive to user needs and behaviors, principles I aim to integrate into all my architectural work.
Diagram
As Seen in Built Environment
Human Behavior
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A way to invite different users
In this scenario, users are presented with two choices that ultimately lead to the same destination. One option involves a staircase, characterized by a series of long steps whereas the alternative is a gently slow path. The star offers a swift and direct route and contrast to the slope path that may end more gradually. Clearly, the stairs may be a practical choice for younger individuals given their agility and speed, whereas the slope may be more accommodating for an elderly person as it is gentler on the knee. This example underscores how the design of spatial circulation can contribute to the division of a population based on factors such as age and physical capabilities.
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A way nature can divide a space
In the same instance, a unified path undergoes a division as a result of its spatial circulation. Due to the natural landscape there emerges a juncture where individuals traveling along the initially shared route lose sight of each other only to reunite later. This underscores the significance of nature in the design of a space; especially in determining whether visibility is intentional. The interplay with nature prompts consideration, such as the preference for a buffer zone, be it for practical or aesthetic purposes, showcasing the multifaceted roles of environmental elements in shaping spatial experiences.
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A way to guide users without explicit science
This serves as an illustration of how nature, through materiality, can either guide or compel individuals toward a particular direction. Essentially, a paved pathway inherently conveys a sense of direction and purpose in contrast to an unpaved dirt trail. The use of specific materials becomes a silently powerful means of guiding individuals without the need for explicit signage.
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This instance illustrates a certain disruption of the user's focal point. While walking along a prolonged, usually focal oriented path, there’s an unexpected interruption or sense of “dead end“. In architecture, this aligns with the concept of axiality. Long corridors, for example, might become monotonous, contrasting the potential to design visually engaging pathways that guide individuals to diverse spaces.
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A way to limit user interaction
In this scenario, three clearly delineated paths remain independent of each. One is assigned for/inhabited by species like ducks and fish, while the other two cater to humans, each following its unique rhythm – one resonating sounds, the other facilitating, leisurely trolls, and so on. These pathways fulfill distinct purposes, accommodating different users, with only small separations, deliberately avoiding overlap and mingling of activity or users. This concept is applicable in architecture when the goal is to establish places for specific individuals or purposes.
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A way to engage with the environment quickly
In this case, nature serves as a spontaneous window, captivating users attention during a stroll. The absence of a concrete sitting area or designated “chill area” prevents them from lingering, making the quick moment a distraction shaped by the environment. A comparable example unfolds on campus; a vending machine. This encounter offers a brief pause for a “grab and go” yet lacks an inviting atmosphere for staying. A similar scenario may be displayed with art. Users approach, briefly, engaged and seamlessly, resume their journey.
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A way to create a hangout space
Unlike the previous scenario, this typology intentionally shapes a space that encourages people to stay. The allure lies in several distinct qualities: a shift in elevation that sets it apart from the surrounding site (potentially offering a sense of seclusion and privacy), nature’s frame, unobstructed trees, and the sound of the river, unique to this particular spot, further enhances its appeal. These characteristics collectively make the space more inviting, encouraging a prolonged stay.
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A way to cause hustle and bustle
This is an illustration of crafting a dynamic, bustling environment, where multiple circulation modes and user types intersect at different levels. The perpendicular layer creates a sense of “overlap“, presenting distinct opportunities to create/curate experiences for users, one layer a top of the other.
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A way to limit times in a certain place
In this scenario, architecture plays a key role in prompting individuals to visit a specific space at a designated time. This is achieved through the implementation of a program tailored to suit or appeal to a specific crowd, typically reaching its functional peak at a specific time. A fitting example is “bars street”, which draws people in during the night due to the numerous bars lining the street. Such considerations are crucial when designing the accessibility of particular spaces for students on campus.
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A way to plan a transfer
The bridge pattern is a transfer mechanism. It allows for an intersection between people and different spaces, but only in various specific points. This can be helpful in cases where you want to separate spaces overall, but still have users engaged in some scenarios.
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A way to facilitate movement through a main/busy space
The meatball spaghetti is a pattern which emerges when a static group is bombarded by dynamic representatives of another group. Here, the chunky mass of the first group and the small particles of the second one intersect for a small time before separating again similar to an atom being bombarded with particles. The result is a unique interaction pattern that can be both traversable and static.
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A way to unite separate users
The UN pattern suggests an intersection between many different groups in the same place. The Plaza Mayor,which is a great example of the pattern, gathers in the same space multiple social groups, and while they are still usually connected and contained in their smaller circles, some intersections still occur, uniting them.
The Pattern